Gist 09ff22dbd93c718f9a1c
✓ Published0🌍 Public
Aabernier
Last edited Nov 20, 2014
Created on Nov 20, 2014
A monochrome checkerboard plane fills the view, rendered as a three-dimensional ground surface using Three.js with a WebGL renderer. The page sets up a perspective camera positioned above the plane, with its view matrix applied to the HTML root element via CSS perspective and `matrix3d`. A single hemisphere light illuminates the scene, while the plane material uses a repeating checker texture with flat shading. The code includes commented-out references to stereo effects, device orientation controls, and orbit controls, but only the static scene is active in this version.
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