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✓ Published0🌍 Public
JJustin Chan
Last edited May 3, 2022
Created on Apr 4, 2022

This visualization displays global video game sales across twelve genres from 1980 to 2016, using multi-line time series where each colored path represents a different genre. The chart uses D3 v7 with SVG rendering, employing `d3.scaleTime` and `d3.scaleLinear` for axes, and `d3.line` to generate paths from aggregated yearly sales data. Data comes from the vgsales.csv dataset, with genre totals computed by summing `Global_Sales` values. The visualization highlights genre performance trends over time and enables comparison of market share shifts across gaming history.

AI-generated description

This is a box plot representation of WHole milk fluid sales from 2000 to 2017. Referenced https://www.d3indepth.com/scales/ for quantile of data and as well as Alark Joshis for skeleton of x and y axis

Min:13914800000 Max:18822800000 Median:15630200000 First Quartile: 14572075000 Third Quartile: 17548050000

Link to original data set: https://github.com/rfordatascience/tidytuesday/blob/master/data/2019/2019-01-29/fluid_milk_sales.csv

Link to altered data set: https://gist.github.com/jtchan2/4cbfd1da42fe06ff9ccfe4b9ab680286

MIT Licensed

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