Face Part 1
A grid of procedurally generated cartoon faces shows variation in eye size, eye spacing, and mouth curvature. Each face is rendered as an SVG using React components for the face circle, eyes, and mouth. The code employs the D3 `arc` API to create the mouth path, while `d3.range` generates the repeating array of faces. Random values for eye radius, offset, and mouth dimensions drive the visual differences.