My first three.js app
This example renders a 3D model of a two-cylinder engine inside a minimal web page. It uses Three.js with a WebGL renderer, importing the model from a local GLB file via the GLTFLoader. The scene adds the model at a fixed position and scale, sets up a perspective camera, and performs a single static render. The code also includes commented-out boilerplate for animating a rotating cube, but the active behavior is limited to loading and displaying the engine model.