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Hello WebGL II

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Mmbostock
Last edited Feb 9, 2016
Created on Apr 23, 2013

This example demonstrates vertex-color interpolation in WebGL by rendering a square with different colors bound to each corner. Using the canvas element’s WebGL context, it compiles separate vertex and fragment shaders as text. The shaders define a `varying` color variable that smoothly interpolates RGBA values across the shape. The code explicitly binds two vertex attribute arrays—positions and colors—and draws the square as a triangle fan, illustrating low-level GPU rendering without external libraries.

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Part two of my introduction to WebGL, wherein varying is used to interpolate colors bound to vertices.

Next: Part III

gpl-3.0 Licensed

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