Let's Make a Face Part I
This interactive visualization constructs a human face from a network of nodes and edges, using a physics-based layout to organize the features into a recognizable profile. The SVG scene is rendered with D3.js, and the arrangement is driven by a force-directed simulation, likely `d3.forceSimulation`, which positions the nodes based on attractive and repulsive forces. The face emerges as the system settles into a stable configuration, with nodes representing key facial landmarks like the eyes, nose, and mouth. The static HTML page loads the D3 library and a separate `bundle.js` script to execute the layout algorithm, producing a stylized, abstract portrait from raw graph data.