SVG Fundamentals SIN CIRCLE
This example shows a field of circles that continuously shift position and size based on a sine wave, animating at 60 frames per second. The code generates data points using JavaScript’s `Math.sin` to compute both the circle radius and its x-coordinate offset, creating a rhythmic, flowing motion. It uses D3 v6’s `select`, `data`, and `join` methods to bind the updated data to SVG `<circle>` elements, updating their `r`, `cx`, and `cy` attributes each frame. The rendering is pure SVG within a full-viewport canvas, with no external data source.