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A globe projection of the world renders country polygons onto a Canvas element using `d3.geoPath` and `d3.geoOrthographic`. It displays land masses in dark blue, water in light gray, and a graticule overlay. The globe auto-rotates slowly, but dragging it with the mouse adjusts the projection angles, and hovering highlights a country in a different color while showing its name. The visualization loads world geography as TopoJSON from a remote source and country names from a TSV file, using `d3.geoGraticule10`, `d3.drag`, and the `versor` library for rotation calculations.