VR graph
This example renders a force-directed graph as a 3D virtual reality scene using A-Frame and D3.js. It shows five nodes from the Les Misérables dataset as colored spheres, connected by cylinders sized by link value. The code uses D3’s force layout (`d3.layout.force`) to simulate node positions, then updates A-Frame entity attributes (`position`, `geometry`) on each tick. D3’s selection API handles scene creation and event binding, including a fuse cursor on the camera for VR interaction. The scene includes ambient and point lighting, a sky background, and a customized camera with visible cursor.
AI-generated descriptionTesting out aframe.io with d3.js.
Since AFrame works with DOM elements, you can use d3's selection API to generate and modify 3D elements, as well as handle "mouse" events (including the VR friendly "fuse cursor") as if it was SVG.
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forked from <a href='http://bl.ocks.org/enjalot/'>enjalot</a>'s block: <a href='http://bl.ocks.org/enjalot/8be32e6f1f32920ba841'>aframe + d3 test</a>
forked from <a href='http://bl.ocks.org/anonymous/'>anonymous</a>'s block: <a href='http://bl.ocks.org/anonymous/2b3d47f42279357aa86f00c69ccf74ed'>VR graph</a>