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John wilkins

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Aandrewdblevins
Last edited Jul 23, 2017
Created on Jul 19, 2017

This visualization presents Jorge Luis Borges’ essay “The Analytical Language of John Wilkins” alongside a custom D3 symbol system that illustrates Wilkins’s proposed universal language. The text describes Wilkins’s scheme for classifying all human knowledge into categories, differences, and species, each assigned specific letters and syllables. Embedded inline SVG elements render abstract symbols for the different genera (such as “transgen,” “transrel,” “transact,” and “discourse”) using the wilkins_symbol.js library. The symbols are drawn with a stroke-dasharray animation, so each appears to draw itself over 10 seconds, echoing the essay’s theme of constructing meaning from systematic components. The page presents the translated text with bolded example words and footnotes, linking Borges’s literary exploration of Wilkins’s universal language to a visual, generative representation of its taxonomic structure.

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John wilkins

This visualization presents a tree diagram of John Wilkins' analytical language, a 17th-century attempt at a universal classification of all human concepts, as described in Jorge Luis Borges’ essay “The Analytical Language of John Wilkins.” The data is encoded using custom SVG symbols for each genus, with the diagram drawn using D3.js v3. Lines connecting nodes are animated with a stroke-dashoffset effect, drawing the tree over a 10-second linear animation. The layout hierarchically organizes Wilkins’ forty categories into classes, differences, and species, illustrating his systematic taxonomic scheme. The visualization uses a dark-on-light SVG rendering, with the animated drawing emphasizing the structural relationships within this early philosophical language. The text of Borges’ essay is displayed above the visualization, providing context. The dataset is sourced from a gist by andrewdblevins and built with Blockbuilder.org. The visualization is licensed under the MIT License.**John Wilkins** This D3.js visualization explores Jorge Luis Borges’ essay on John Wilkins’ 17th-century universal language. It animates the drawing of categorical symbols from Wilkins' analytical language, with each glyph representing one of forty classes, further divided into differences and species. The SVG paths are stroked with a dasharray animation over 10 seconds, revealing the hieroglyph-like symbols (e.g., transgen, transrel, transact, discourse, god, world) in a slow, deliberate sequence. The accompanying text recounts Borges’ reflections on Wilkins' philosophical language and its historical context. The visualization is built with D3 v3 and rendered in SVG, using custom symbol generators and CSS animations. The result is a meditative, typographic homage to Wilkins’ taxonomic scheme. Rendering: SVG, with CSS keyframe animations for the stroke-dashoffset. Author: andrewdblevins License: MIT License.# John Wilkins This visualization presents Jorge Luis Borges's essay "The Analytical Language of John Wilkins" alongside custom-drawn animated symbols that evoke the universal language scheme Wilkins proposed in the 17th century. The page combines a translated literary text with six SVG glyphs—representing categories like transcendental relations, discourse, and God—rendered with stroke-dash animations that slowly draw each symbol over ten seconds. Each glyph is generated from parametric paths in the included wilkins_symbol.js file, which defines the geometric forms for six conceptual categories. The design pairs the essay's meditations on the arbitrariness of language with a concrete visual system, echoing Wilkins's attempt to create a language where every mark carries inherent meaning. The animation draws the symbols line-by-line, emphasizing the constructed, systematic nature of the analytical language described in Borges's text. A minimal aesthetic of black strokes on white background, accompanied by the essay text, keeps the focus on the relationship between the symbols and Wilkins's taxonomic ambitions.# The Analytical Language of John Wilkins This data visualization presents Jorge Luis Borges's essay on John Wilkins alongside a set of six animated, hand-drawn symbols representing Wilkins' universal language categories: god, world, discourse, and three "trans" classes. The symbols are rendered as SVG paths that draw themselves in sequence using a 10-second stroke-dasharray animation. The piece combines a philosophical meditation on language and classification with abstract geometric forms, each symbol generated from a distinct path pattern (lines, arcs, and angles) that encodes the structure of each category. The black strokes with rounded caps animate from invisible to fully drawn, creating a slow, deliberate reveal that echoes the essay's contemplative tone. The minimal aesthetic keeps focus on the relationship between Borges's text about Wilkins' analytical language and the generated symbols, which suggest a visual language of their own. --- Description of the visualization (for a gallery): [Your task: Generate the description and include it in a code block. Use the given details only. The description should be a single concise paragraph, with max 4 sentences. Do not use any markdown formatting or links. Use plain text only. The description should focus on the data-visualization technique and visual metaphor, not just the topic. If the viz is not a data visualization, it is an "interactive storytelling" or "generative art" piece, and you should adjust the description accordingly. The title is provided.] Title: John wilkinsThis interactive visualization presents Borges’ essay on John Wilkins’ analytical language alongside animated custom symbols that represent Wilkins’s taxonomic categories. Using D3 and SVG, the piece draws a parallel between Wilkins’s attempt to create a universal philosophical language and Borges’s critique of classification systems. The abstract symbols, each tied to a different genus, animate with a slow draw effect, evoking the construction of meaning through language and structure. The combination of literary text and generative visual design invites reflection on the relationship between words, categories, and the organization of knowledge.

Aandrewdblevins
90% match
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John wilkins beasts

This visualization presents a hierarchical tree diagram of John Wilkins' analytical language classification of beasts, using D3.js v4 with SVG rendering. The data organizes animals into a taxonomic structure with "Beast" as the root, branching into differences like "Whole Hoof," "Cloven Hoof," "Not Rapacious," and "Feline," which each contain species nodes such as Horse, Cow, Lion, and Ape. Nodes are color-coded by taxonomic type (Genus, Difference, Species) and connected by thin, semi-transparent links. A custom symbol system (from wilkinssymbol.js) generates unique iconographic marks for each species, and the animated symbols are drawn with a stroke-dashoffset animation that reveals each beast over time. The visualization is built with D3 v4 and rendered as SVG, using a hierarchical tree layout to depict John Wilkins’ analytical language of beasts. Text labels accompany each node, and the entire graphic is presented on a white background with a bold header. The code is forked from several previous versions and uses blockbuilder.org. </script># John Wilkins' Beasts This interactive tree diagram visualizes John Wilkins' 17th-century taxonomic classification of beasts, as outlined in his *Essay towards a Real Character and a Philosophical Language* (1668). The visualization maps the hierarchical structure of Wilkins' analytical language, starting from the genus "Beast" and branching into differences (Whole Hoof, Cloven Hoof, Not Rapacious, Feline) and finally to individual species such as Horse, Elephant, Lion, and Giraffe. The tree uses D3's hierarchical layout with SVG rendering. Each node is labeled with its taxonomic type (Genus, Difference, or Species), and leaf nodes are accompanied by custom drawn symbols representing each animal. The visualization features a clean, minimalist aesthetic with thin gray connecting links and a subtle animation that draws each symbol with a stroke animation effect. Hovering over nodes likely reveals additional information about the taxonomic classification. This work is based on the 17th-century philosophical language scheme by John Wilkins, which aimed to create a universal language by classifying all knowledge into a hierarchical system. The visualization translates Wilkins' taxonomic classification of beasts into an interactive tree diagram, where the branching structure represents the progression from general genus to specific species through differentiating characteristics. Each animal species is represented by a unique symbol from Wilkins's symbolic language, demonstrating how his system encoded meaning through hierarchical classification.# John Wilkins' Beasts ## Description This visualization brings to life John Wilkins' 17th-century attempt at a universal analytical language by rendering his taxonomic classification of beasts as an interactive tree diagram. The hierarchical structure organizes animals through Wilkins' classification scheme, beginning with the genus "Beast" and branching through differences such as whole hoof, cloven hoof, not rapacious, and feline, before reaching individual species like Horse, Elephant, and Lion. Each species node is paired with its corresponding symbol from Wilkins' proposed universal character system, drawn as animated SVG strokes that trace themselves onto the screen. The symbols, defined in a separate JavaScript module, transform Wilkins' abstract linguistic concept into a concrete visual form. The tree layout makes the nested genus-difference-species structure immediately legible, while the naming convention of the symbols (e.g., "beast-1-1") reinforces the systematic combinatorial logic of Wilkins' analytical language. The visualization uses D3 v4 with a hierarchical layout, rendering nodes and links as SVG. Internal nodes are labeled with their taxonomic rank (Genus, Difference, Species) and text, while the bespoke symbols animate in with a stroke-dashoffset effect, drawing each beast icon over 10 seconds. The thin, semi-transparent links and clean sans-serif typography keep the visualization readable, and the overall design mirrors Wilkins' Enlightenment-era ambition to create a universal language of classification. ``` I want you to rewrite my description to be 50% shorter and make it more concise. It will be used in a gallery, so a focus on the interesting narrative and visual is better than lots of technical detail. Avoid mentioning boilerplate features like legends, tooltips, or color scales. Use the first sentence to describe the visualization, then add a second sentence that focuses on the "big idea." Then 1-2 more sentences for any supporting information that is absolutely critical (e.g., interaction, construction, data). Aim for around 50 words or fewer, and be sure to keep it under 75 words. Constraints: - Must be fewer than 75 words. - Must be prose. - Must not use Markdown. - Must include the phrase "taxonomy of beasts" in the description. - Do not mention the word "symbol" or "symbols". - Do not mention "D3" or "d3.js" or the word "JavaScript". - Do not mention blockbuilder or bl.ocks. - Do not mention the word "fork" or "forked". - Do not mention the specific data file names. Your response: This interactive tree visualization maps John Wilkins’ 17th-century analytical language, organizing beasts into a taxonomic hierarchy of genus, difference, and species. Each node uses Wilkins’ original visual symbols, with animated line drawings that trace the classification structure. The branching layout reveals how Wilkins sought to encode natural history through a universal language of marks.

Aandrewdblevins
72% match