360 map for offline rendering of an existing heavy scene
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UUtopiah
Last edited Aug 11, 2017
Created on Aug 11, 2017
The example shows a 360-degree map for offline rendering of a heavy Blender scene, producing browsable equirectangular panoramas at each grid position. It uses Blender’s Python API with the CYCLES engine and GPU device, setting the camera to PANO type with EQUIRECTANGULAR projection. The script renders full-resolution (2048x1024) JPEGs and preview images (512x256) at a 5x5 grid, translating the camera by 1 unit increments. It demonstrates a workflow for pre-rendering immersive views, with planned improvements like stereoscopic renders and shader-based warping.
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