blockup
This animation shows a car racing around the Australian Grand Prix circuit, with its speed visibly adjusting based on the curvature of the track. The vehicle accelerates on straights and brakes into corners, while vector lines indicate the steepness of each curve. A speedometer dial and a lap-time chart track the car’s progress. Built with Vue, the visualization uses D3 v4’s `d3.interval`, `d3.line`, `d3.scaleLinear`, and SVG transitions to move the car and render dynamic elements.
AI-generated descriptionThe car accelerates and brakes depending on the curvature vectors of the Australian Grand Prix circuit. The longer the vector lines, the steeper the curve.
Don't be fooled by the car's incredibly life-like speed! It is not!
See my previous work:
- Racing circuit curvatures
- Speedy Racer
- Better lap timings
- Lap cars with position
- Racing track lap counter
- Racing track parameters
- 2018 F1 circuits
- Auto racing - multiple cars
- Auto racing track
forked from <a href='http://bl.ocks.org/gabrielflorit/'>gabrielflorit</a>'s block: <a href='http://bl.ocks.org/gabrielflorit/cfe6b1f7698ce3a62e609564ee1cde10'>Curvature speeds</a>