OpenStreetMap + d3 tiles + brush slider
✓ Published0🌍 Public
SSaminu
Last edited Jan 5, 2017
Created on Jan 5, 2017
This example combines an OpenStreetMap vector tile background with a brush slider to explore sensor data points in Boston. Interactive circles positioned via `d3.geo.mercator` and `d3.geo.path` display randomly generated force, angle, and quality values, with color encoding quality. A time-based `d3.svg.brush` slider filters the displayed bubbles, while the map tiles load from `d3.geo.tile` and OpenStreetMap’s vectiles JSON API.
AI-generated descriptionforked from <a href='http://bl.ocks.org/samselikoff/'>samselikoff</a>'s block: <a href='http://bl.ocks.org/samselikoff/9422682'>OpenStreetMap + d3 tiles + brush slider</a>
mit Licensed