Isometric
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Mmbostock
Last edited Mar 9, 2019
Created on Feb 10, 2016
A grid of white cubes is rendered on a canvas, each rotating around its vertical axis. The rotation angle for each cube is determined by the sine of the elapsed time plus a value derived from its grid position, creating a subtle, wave-like variation across the display. The animation is driven by d3-timer, while a custom isometric projection library handles the 3D-to-2D transformation by projecting vertices onto the canvas using a fixed camera angle.
AI-generated descriptionA failed attempt to be like Bees & Bombs.
gpl-3.0 Licensed