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Isometric

✓ Published0🌍 Public
Mmbostock
Last edited Mar 9, 2019
Created on Feb 10, 2016

A grid of white cubes is rendered on a canvas, each rotating around its vertical axis. The rotation angle for each cube is determined by the sine of the elapsed time plus a value derived from its grid position, creating a subtle, wave-like variation across the display. The animation is driven by d3-timer, while a custom isometric projection library handles the 3D-to-2D transformation by projecting vertices onto the canvas using a fixed camera angle.

AI-generated description

A failed attempt to be like Bees & Bombs.

gpl-3.0 Licensed

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