Spin on sphere
Eight animated table-tennis balls arranged in a four-by-two grid illustrate common spin types from the server’s perspective. Each sphere rotates continuously, with three mutually perpendicular great circles and a red marker showing the spin axis and direction. The visualization distinguishes topspin, backspin, sidespin, corkscrew, and their combinations based on rotation speeds. Built with D3 v3, it uses an orthographic projection (`d3.geo.orthographic`), graticule, and a `d3.timer` loop to update the paths in SVG. Spin values come from a CSV file.
AI-generated description#Common Table Tennis Spins
####As seen from server's POV.
##Top Row:
####Topspin
Causes ball to jump off of opponents racket, often off the table. Difficult to attack strongly.
Increases downwards G force allowing stronger attacks that still get pulled down in time to hit the table. (i.e. higher arcs)
####Counter-Clockwise Sidespin
Causes ball to curve towards the left. Causes ball to jump towards your righthand side (e.g. setting up forehand)
####Counter-Clockwise Corkscrew
Causes ball to jump towards the left on table contact. Normally minor effect on opponents paddle as major equator of spin faces the sides.
Corkscrew spin is not commonly seen/used.
####Topspin & Counter-Clockwise Sidespin
Common result of a pendulum serve. Common serve deception is backspin as topspin and vice versa resulting in returns that pop high or hit the net.
Adding in sidespin helps disguise amount of back/top spin.
##Bottom Row:
####Backspin
Causes ball to jump downwards from opponents paddle into net. Safely returned with a backspin stroke. Can be attacked with a topspin stroke given enough racket speed. (if racket speed is faster than ball's tangential velocity.)
####Clockwise Sidespin
Causes ball to curve towards the right. Causes ball to jump towards your lefthand side. (e.g. setting up backhand/forehand-step-around )
####Clockwise Corkscrew
Causes ball to jump towards the right on table contact. Normally minor effect on opponents paddle as major equator of spin faces the sides.
Corkscrew spin is not commonly seen/used.
####Backspin & Counter-Clockwise Sidespin
Common result of a pendulum serve. Common serve deception is backspin as topspin and vice versa resulting in returns that pop high or hit the net.
Adding in sidespin helps disguise amount of back/top spin.
forked from <a href='http://bl.ocks.org/dlwjiang/'>dlwjiang</a>'s block: <a href='http://bl.ocks.org/dlwjiang/c8c7aad75d3e7d8b90b8'>Spin</a>