Mitchell’s Best-Candidate III
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Mmbostock
Last edited Feb 9, 2016
Created on Jun 5, 2014
D3’s `d3.geom.quadtree` data structure organizes existing points to accelerate nearest-neighbor searches, while `d3.timer` and SVG `transition` animate the progressive appearance of each circle. The algorithm samples ten random candidates per iteration, selects the one farthest from all current points, and draws it with a growing radius, creating a uniform, orderly scatter over the 960×500 canvas.
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