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hex-fall

✓ Published0🌍 Public
11wheel
Last edited Oct 31, 2016
Created on Oct 29, 2016

Hex-fall turns a simulated US electoral map into a field of falling hexagonal tiles. Red and blue hexagons are arranged in a grid, then detach and drift downward, with mouse position controlling both the fall speed and the rate at which new tiles are shed from the top of each column. The animation is rendered on a Canvas 2D context, updated via `d3.timer`, with the tile positions and detachment logic managed through lodash operations.

AI-generated description

Electoral hexagrams as snowfall.

Would be nice if the floating block was in the shape of the US, but didn't make it that far. Mouseover to adjust speed.

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