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https://www.bloc.io/ruby-warrior

✓ Published0🌍 Public
RRestuta
Last edited Jul 30, 2013
Created on Jul 30, 2013

This example shows a Ruby Warrior bot making tactical decisions each turn based on its current health and surroundings. The code tracks health changes between turns, retreating when under attack and low on health, resting when safe, and otherwise walking, attacking, rescuing captives, or turning around at walls. The implementation relies on the warrior’s API methods—`health`, `feel`, `walk!`, `rest!`, `attack!`, `rescue!`—to interact with the game state. The logic is a series of nested conditionals that prioritize survival, with the previous health stored in an instance variable to detect incoming damage.

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