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Game of Thrones Interactions Web

✓ Published0🌍 Public
LLichtphyz
Last edited Sep 5, 2017
Created on Aug 17, 2017

A force-directed network graph maps character co-occurrence in *Game of Thrones*, with line thickness proportional to interaction frequency above a threshold of 55. Node colors represent character groups, and labels identify each figure. Built with D3 v4, the visualization uses `d3.forceSimulation`, `d3.forceLink`, `d3.forceManyBody`, and `d3.forceCenter` to position nodes, while SVG circles and lines render the network. Data comes from the included `GoT_interactions_draft.json` file.

AI-generated description

This simple force-directed graph shows character co-occurence in * A Song of Ice and Fire (a.k.a. Game of Thrones) by George R. R. Martin*.

Only character pairs with greater than 55 interactions are show. Line wieghts are directly proportion to the number of interactions between each character.

A physical simulation of charged particles and springs places related characters in closer proximity, while unrelated characters are farther apart. Layout algorithm inspired by [Tim Dwyer].

forked from <a href='http://bl.ocks.org/mbostock/'>mbostock</a>'s block: <a href='http://bl.ocks.org/mbostock/4062045'>Force-Directed Graph</a>

forked from <a href='http://bl.ocks.org/anonymous/'>anonymous</a>'s block: <a href='http://bl.ocks.org/anonymous/a2a7b2a3f6911b2e7dc1176e7c8f751f'>Game of Thrones Interactions</a>

gpl-3.0 Licensed

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