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MarathonEnviroments fix for globalization

✓ Published0🌍 Public
SSohojoe
Last edited Nov 16, 2018
Created on Nov 16, 2018

This example shows a Unity-based system that parses MuJoCo XML files to spawn and configure robotic environments for machine-learning agents. The `MarathonSpawner` script reads XML definitions, builds the scene hierarchy by parsing `worldbody`, `actuator`, and `sensor` elements, and applies materials, physics materials, and optional 2D constraints. It uses `XElement` for XML parsing, configures Unity `Rigidbody` and `Collider` components, and supports random perturbation at episode start. Data sources include the `Xml` `TextAsset` and optional timestep settings.

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