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SiLK

✓ Published0🌍 Public
SSleepyHarry
Last edited Dec 27, 2016
Created on Dec 27, 2016

A looping animation draws a thin white polyline across a black canvas, with each segment originating from the previous point and ending at a new point along a circular radius. The line gradually shifts its endpoint between two angular positions, creating a slowly evolving geometric pattern. The code uses a Canvas 2D context with a semi-transparent black fill rect for fading trails, and `setInterval` drives the animation while `d3.range` and `Math.cos`/`Math.sin` compute the circumference points.

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mit Licensed

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