Collision Detection
This example demonstrates collision detection among 200 circles, where moving the mouse repels the nodes in real time. The visualization loads task data from a CSV file, though the circles themselves are generated with random radii using `d3.range`. It uses D3 v3’s `d3.layout.force` for physics simulation, a quadtree (`d3.geom.quadtree`) to efficiently detect overlaps, and SVG circles for rendering. The mouse position controls a root node, which pushes other circles away as the force layout updates on each tick.
AI-generated descriptionMouseover to repel nodes. Adapted from my talk on force layouts. Compare to the canvas version.
forked from <a href='http://bl.ocks.org/mbostock/'>mbostock</a>'s block: <a href='http://bl.ocks.org/mbostock/3231298'>Collision Detection</a>
forked from <a href='http://bl.ocks.org/Jdlv00/'>Jdlv00</a>'s block: <a href='http://bl.ocks.org/Jdlv00/457954dd8698c2f080bdaf7fa4533524'>Collision Detection</a>