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Phaser Form Interaction

✓ Published0🌍 Public
RRobinL
Last edited Mar 30, 2025
Created on Mar 30, 2025

This Phaser Form Interaction example demonstrates how an HTML form can update game properties without conflict from Phaser’s keyboard controls. The key mechanism is toggling Phaser’s `input.keyboard.enabled` and `globalCapture` state based on form focus, ensuring typing and arrow-key navigation work correctly. Upon submit, a listener calls public scene methods like `setGameSpeed` and `setPlayerName`, then blurs the input to return control to the game. The code uses `focusin`/`focusout` event delegation and a submit listener on the `<form>` element.

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