Gist 40a7b304a32e2e0db885
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NN0taN3rd
Last edited Nov 23, 2015
Created on Nov 23, 2015
This example visualizes a peg-based board game using C++ with standard libraries including iostream, fstream, vector, and unordered_map. It defines classes for pegs, board spots, and players, tracking movement through a pegMove structure with coordinates and begin/end flags. The code renders board positions as characters and supports multiple peg colors (blue, green, red, big blue) with distinct identifiers. It demonstrates object-oriented design for game state management, including move tracking, occupancy checks, and position resets, though it does not include any graphics or plotting libraries, appearing to be a logical simulation rather than a visual data display.
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