Gist 3511919
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VVeronicaM
Last edited Aug 29, 2012
Created on Aug 29, 2012
This example defines an XML Schema for a 2D layer structure, specifying elements for children, background, and viewport nodes, along with a size attribute and a DefUseGroup attribute group. It uses XSLT to transform and validate data against this schema, enabling structured scene graph definitions for rendering. The code relies on XSLT processing and XML Schema types, such as `xmta:SF2DNodeType` and `xmta:SFViewportNodeType`, to organize layered 2D content.
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