Name all cards in a deck
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KKevinGutowski
Last edited Jul 26, 2021
Created on Jul 26, 2021
A deck of cards is dealt in sequence, with each card flipped and fanned out, and its rank is written directly onto the card face. The example demonstrates a tabletop physics simulation using the Tabletop Simulator API, specifically `getObjectFromGUID`, `deck.takeObject`, `setPositionSmooth`, and `Wait.frames`. A scripted loop waits progressively longer between each card draw, ensuring the animation reveals the full deck order. The last card is handled by directly accessing its GUID and flipping it in place after the deck object is depleted. The source is a Lua gist by KevinGutowski.
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