Resize big images to the nearest power of two and cut them up into 256px tiles.
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RRandomEtc
Last edited Nov 23, 2009
Created on Nov 23, 2009
This Processing sketch demonstrates a tiling scheme for a 3x5400x2700 pixel world map image. It first resizes the image to the nearest power-of-two dimensions, then generates PNG tiles at multiple zoom levels by progressively downsampling the original and saving 256x256 crops. The code uses Processing's `loadImage()`, `resize()`, and `copy()` methods to extract the tiles, which are organized into folders by zoom level and column/row coordinates.
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