Gist 1b1c584b62bbf80f4e95935d9654a5c9
✓ Published0🌍 Public
Aandybak
Last edited Feb 23, 2023
Created on Feb 23, 2023
This example demonstrates a virtual-reality drawing tool where users can create and manipulate 3D paths, strokes, and shapes in a spatial environment. The code uses the Tilt Brush API, including functions like `draw.path`, `strokes.select`, and `headset.pastPosition`, to render SVG-derived geometry and apply transformations such as translation, rotation, and scaling. It also supports symmetry modes, camera-path recording, and layer management, with turtle-style drawing commands and Unity Mathf utilities for calculations. The visualization shows how procedural and imported paths can be interactively positioned and edited within a VR scene.
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