Newton's balls
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ZZJONSSON
Last edited Nov 6, 2014
Created on Jan 30, 2012
The visualization shows hundreds of randomly sized and positioned circles bouncing off one another in elastic collisions, constrained by the window boundaries. Using D3's force layout, each circle behaves as a particle with mass proportional to its radius, and collisions are resolved through Newtonian physics implemented in a custom `d3.z.collide` module. The code leverages d3.v3, SVG rendering, and quadtree-based collision detection to animate the motion.
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