PICO-8 Starter LUA code (save this as starter.p8)
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Aabehmiel
Last edited Aug 27, 2016
Created on Apr 7, 2017
This example shows a minimal PICO-8 game state machine with menu, game, and end states, driven by button input. The code defines `_init`, `_update`, and `_draw` callbacks to switch between states, run a countdown timer, and render text via `print` and a black background with `rectfill`. It uses PICO-8’s built-in `btnp` for button presses and Lua’s arithmetic operators for the timer decrement. The visible rendering approach is simple immediate-mode drawing without external libraries or data sources.
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