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Update speed based on length of an unrelated static path object

✓ Published0🌍 Public
ZZJONSSON
Last edited Oct 14, 2011
Created on Oct 14, 2011

Two SVG panels sit side by side: one shows a static red square, the other renders a grid of points whose density is user-selectable. An animation updates the square’s x-coordinate at every timer tick, while a live FPS counter reveals how the update speed changes as the point count varies. The code uses D3’s `d3.svg.line` to generate a path from the grid data, and `setInterval` drives the square’s movement. A checkbox toggles whether points are placed inside the viewbox or shifted far outside, affecting rendering performance.

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