d3.queue image loader
✓ Published0🌍 Public
PPhilippe Rivière
Last edited Feb 3, 2017
Created on Feb 2, 2017
This example demonstrates how to load multiple asynchronous resources before rendering content to a canvas, using `d3.queue` to coordinate a text file and an image. The code defines a custom `d3.imageload` function that wraps the HTML `Image` object, then defers both it and `d3.text` for `hola.txt` and `thumbnail.png`. After both complete, it displays a status message and draws the loaded image onto the canvas using the Canvas API’s `drawImage` method. The page’s body is fixed to fill the viewport, and rendering targets a `canvas` element.
AI-generated descriptionBuilt with blockbuilder.org, but unfortunately it does not work within Blockbuilder (#186).
mit Licensed