d3v4 - zoom and drag circles - drag adjusted for zoom
This example demonstrates how to zoom and drag circles in d3 v4 while ensuring the drag positions correctly match the mouse location after zooming. A drag handler, built with `d3.drag`, adjusts the circle’s new coordinates by dividing the mouse movement by the current zoom scale, retrieved from the element’s transform attribute. A separate `d3.zoom` handler applies the transform to all SVG circles. The visualization renders 50 randomly positioned yellow circles on a blue rectangle using SVG elements, with data generated via `d3.range` and `Math.random`.
AI-generated descriptionExample of zoom and drag in d3 v4.
This example has a modified drag function so that when you zoom in, you're still able to drag the circles to the correct mouse location. Here's an example of the drag problem.
forked from <a href='http://bl.ocks.org/puzzler10/'>puzzler10</a>'s block: <a href='http://bl.ocks.org/puzzler10/49f13307e818ea9a909ba5adba5b6ed9'>d3v4 - zoom and drag circles - drag adjusted for zoom </a>