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Let's Make a Face Part I

✓ Published0🌍 Public
CCurran Kelleher
Last edited Apr 26, 2020
Created on Apr 26, 2020

An SVG illustration builds a stylized face from layered vector paths and gradient fills, using precise coordinates and class-based styling to define facial features such as eyes, nose, and mouth. The rendered graphic employs embedded path data with cubic Bézier curves, while transform groups apply translation, rotation, and scaling. The composition relies on hand-coded SVG elements and CSS class definitions, with no external libraries, directly producing the final visual.

AI-generated description

Forked & modified on mobile only.

MIT Licensed

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