Fork of Fork of 3D Cube of Spheres
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This example shows an interactive 3D human figure constructed from geometric primitives, including a head, torso, chest muscles, abs, shoulders, arms, and legs, all built with Three.js. A walking animation cycles the limbs and head bob, while the camera rotates and zooms via OrbitControls. The scene uses directional, ambient, and hemisphere lighting with a gradient sky background and ground plane. The figure is rendered using WebGL, with the human model defined in a modular configuration file and animation logic in a separate module.
AI-generated descriptionMIT Licensed