face d3
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This example builds a stylized human face using SVG elements, with the arrangement driven by a physics-based layout. It constructs a face from a set of nodes and links, applying a force-directed simulation to position the features. The visualization uses `d3.forceSimulation` with force parameters to organize the nodes into a recognizable facial structure, while the SVG rendering is handled directly through the D3 library. The code loads D3 v6 from a CDN and creates the shapes dynamically, with the simulation running continuously to maintain the layout.
AI-generated descriptionMIT Licensed