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A continuous, animated line traces a winding path across the screen, its shape evolving as new points are added. The line is drawn from a series of circles, whose y-coordinates are calculated from a combination of sine and cosine functions that change over time. Built with D3 v7, the visualization uses `d3.select`, `d3.range`, and `d3.curveBumpX` to generate the path. The rendering updates at 60 frames per second via `setInterval`, incrementally growing the line's length before resetting the animation cycle.
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