D3 map
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A world map visualizes the geographic distribution of museum objects by plotting animated, bouncing dots at their recorded locations. The visualization uses a Natural Earth projection via `d3.geoNaturalEarth1` and renders country boundaries with `d3.geoPath`. Data is fetched from a SPARQL endpoint and displayed as SVG circles, with each circle transitioning from zero radius to its final size using a staggered delay and `d3.easeBounce`. The map itself comes from the TopoJSON world atlas, processed with the `topojson` library.
AI-generated descriptionAn example showing the capabilities of VizHub.
MIT Licensed