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Fractal Cathedral

✓ Published0🌍 Public
CCurran Kelleher
Last edited May 23, 2025
Created on May 23, 2025
Forked from 3D Cube of Spheres

A procedurally generated fractal cathedral rises from recursive architectural elements, featuring repeating towers, transepts, and glowing rose windows that diminish in scale with each iteration. Built with Three.js, the structure uses `BoxGeometry`, `CylinderGeometry`, and custom `BufferGeometry` meshes with `MeshPhongMaterial` surfaces. The scene includes directional and ambient lighting through `DirectionalLight`, `PointLight`, and `AmbientLight` objects, while `OrbitControls` enable interactive camera orbiting, zooming, and panning.

AI-generated description

Three.js Fractal Cathedral

An interactive 3D visualization of a fractal cathedral created using Three.js. This project demonstrates procedural generation of architectural elements with recursive patterns to create a complex cathedral structure.

Features

  • Recursive generation of cathedral elements
  • Customizable fractal depth
  • Interactive camera controls
  • Realistic lighting and materials

Controls

  • Click and drag to orbit the camera
  • Scroll to zoom in/out
  • Right-click and drag to pan
MIT Licensed

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