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refactorBubble

✓ Published1🌍 Public
LLudovicGouverneur
Last edited Dec 5, 2018
Created on Dec 5, 2018
Forked from Buble game

A bubble game renders concentric, ray-defined circles within a grid of animated tiles. The D3 v5 code uses `select`, `range`, and `transition` to grow rectangles and multiple colored circles with differing radii, creating a layered effect. The SVG background is dark, and circles change fill color on hover via CSS. The visualization is driven by specified data arrays for levels, columns, and ball counts, with zoom support via `d3.zoom`.

AI-generated description

For the fun of embedding a ve first timeideo for th Markdown.

MIT Licensed

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