Three JS Starter
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This example demonstrates a minimal setup for integrating D3 version 7 with a WebGL-powered Three.js scene. It renders a blank canvas element positioned through CSS, while the JavaScript imports D3’s `select` function to insert the text “Hello D3 version 7” into the page body, alongside the `dat.gui` library for potential controls. The code shows how to load D3 from a CDN and combine it with external libraries, though it performs no data visualization or simulation. The rendering approach is purely static, outputting to the DOM and a WebGL canvas without any drawing logic.
AI-generated descriptionA demonstration of how to start using D3 version 6.
MIT Licensed