{"version":"1.0","type":"rich","title":"A simple tidy workflow for handling external 3rd party code in Unity 2018","description":"A simple, text-based workflow for integrating external third-party code into Unity 2018 projects, shown as a set of markdown instructions and shell/JSON snippets. The example demonstrates a manual process using `git submodule add` to clone a repository, then wiring it into the Unity package system by authoring a `package.json` with a unique identifier (e.g., `com.uap.unitytimelineevents`) and referencing it in `manifest.json` via a file path. It also documents licensing guidance for open-source assets, recommending MIT for code and Creative Commons for artwork.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-f7573d2985aa6d1b905ed6519cb6a343?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}