{"version":"1.0","type":"rich","title":"Hex dots shader for unity. From: https://www.reddit.com/r/Unity3D/comments/9h07rh/i_made_a_shader_that_draws_a_bunch_of_dots_in_a/","description":"A Unity shader renders a grid of animated dots in a hexagonal pattern, with the dot size, count, speed, and top/bottom colors adjustable via shader properties. The fragment shader uses trigonometric functions—cosines of the UV coordinates multiplied by the dot count—to generate intersecting line patterns that form the dots, then thresholds and scales the values to create crisp circular shapes. It blends between the background and foreground colors based on the dot alpha, using the built-in UnityCG.cginc library and a standard transparent pass with alpha blending.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-edf2a273639393baebe45120801c4f4e?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}