{"version":"1.0","type":"rich","title":"Gist e8a05cce9a76090a14ba06fd8f53a274","description":"This example demonstrates a minimal Unity camera control utility through a static C# class. It exposes the main camera’s position as a property and provides a method to move it by an offset vector, while also offering a property to read or set the global time scale. The code uses Unity’s `Camera.main`, `Transform.position`, and `Time.timeScale` APIs. It shows how to encapsulate common scene-level operations in a reusable static helper, with no rendering or data visualization logic beyond the camera manipulation itself.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-e8a05cce9a76090a14ba06fd8f53a274?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}