{"version":"1.0","type":"rich","title":"Gist e052414ca97f9d5f835b6090330c968d","description":"A procedural town is generated from a jittered grid, producing extruded houses with window openings, domed roofs, ground patterns, and building edging. The example uses the `Grids.Grids` API to create the base grid, then applies `Loft`, `FaceSlide`, `FaceRemove`, `Shell`, `Dual`, `Bevel`, `Medial`, and `FaceScale` operations from the `ConwayPoly` geometry library. Random building heights and dome profiles are driven by `Random.Range` and an easing function, with all parts assembled into a single `ConwayPoly` object for display.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-e052414ca97f9d5f835b6090330c968d?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}