{"version":"1.0","type":"rich","title":"Gist df46ffa14c337c3656ded7dad051324e","description":"A looping particle system in Unity creates an orbital motion effect, showing glowing particles circling a central point over a five-second cycle. The preset file configures the particle simulation to loop continuously, with physics-based velocity using rigid bodies and automatic random seeding. The scene relies on Unity's Particle System API, as configured through a YAML preset, to control simulation speed, start delay, and looping behavior. The visualization demonstrates a procedural, code-defined orbital animation rather than imported data.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-df46ffa14c337c3656ded7dad051324e?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}