{"version":"1.0","type":"rich","title":"Gist d645d3d5abe4993556a6a2132722919a","description":"This example demonstrates a mesh-subdivision algorithm that transforms a Conway polyhedron by offsetting its vertices and adding new faces at edge midpoints. It shows how the original geometry is refined into a smoother, more complex structure while preserving the polyhedron’s topological connectivity. The code uses custom `ConwayPoly`, `Face`, `Halfedge`, and `Vector3` classes, along with LINQ operations like `Select` and `Find`, to manipulate vertex positions and face indices. The rendering approach relies on the polyhedron’s internal data structures, with the offset parameter controlling the inflation of each vertex along its normal.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-d645d3d5abe4993556a6a2132722919a?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}