{"version":"1.0","type":"rich","title":"Gist bdb66899015ed6b7ab9d04034580909a","description":"This example procedurally generates 3D spaceship models using the Conway polyhedron and Johnson solid libraries in Unity. The code builds a base prism, then applies random operations—lofting, lacing, truncating, and adding wings or engines—across multiple sections to create varied ship silhouettes. It uses Unity’s `MeshFilter`, `MeshRenderer`, and `Random` APIs to construct and display the final mesh, with adjustable parameters like nose length, sharpness, and segment complexity. The generator runs automatically on validation and exposes seed-based randomness for reproducible variations.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-bdb66899015ed6b7ab9d04034580909a?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}