{"version":"1.0","type":"rich","title":"Godot API introduction parser","description":"This example parses Godot Engine’s XML class reference across multiple versions into a SQLite database, tracking how classes, methods, signals, and other API members change over time. It uses `xml.etree.ElementTree` for XML parsing, `semver` for version handling, and `subprocess` to check out specific Godot repository tags. The parser builds normalized tables with foreign keys linking each API item to its class and version, enabling cross-version comparison. The accompanying how-to file documents the init and parse commands for generating the local `godot_version_doc.db`.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-b00deead1abccad38cc97e68febe0f34?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}