{"version":"1.0","type":"rich","title":"Gist a54028cfd44222a5c43a6bab02aad770","description":"This example showcases a collection of procedurally generated grid-based polyhedral meshes, including hex, square, triangle, rhombille, Cairo, and Penrose tilings, each rendered as a 3D Unity mesh. It demonstrates how the Sylves library constructs and bounds different grid types, converting them into PolyMesh data via `grid.BoundBy(bound).ToMeshData()` and processing the resulting indices based on topology (triangles, quads, or NGons). The code uses Unity’s `MeshFilter` and `MeshRenderer` components, along with the Polyhydra Core library, to visualize each grid’s cell layout at a user-defined size.","provider_name":"VizHub AI Studio","provider_url":"https://next.vizhub.com","html":"<iframe src=\"https://next.vizhub.com/viz/gist-a54028cfd44222a5c43a6bab02aad770?mode=embed\" width=\"960\" height=\"500\" scrolling=\"no\" frameborder=\"1\"></iframe>","width":960,"height":500,"cache_age":3600}